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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Janet" <par### [at] attnet> schreef in bericht
> news:web.4659a7a0206256a8f19d8b3c0@news.povray.org...
> > Nice job Thomas. The shirt looks much better dynamic vs. conforming. The
> > pants look great. And I like his hat!
> >
> Thanks Janet! I think I got the incentive to transmogrify a lot of
> conforming clothes into dynamic ones (at least those that would really get
> better from the operation).
> Have you noted how the shirt also nicely collides with the underlying pants?
> I was a bit worried about that but it went well. The trick is revealed in
> the tutorial manual. You just have to simulate the different clothes in
> succession, from inside to outside. Each simulation will take the earlier
> results into account it seems. The manual tells this a little bit more
> confusedly though, so I was in doubt.
Thanks, that's good to know. It makes sense also, now that you have me
thinking about it.
> The pants are very nice now. I could certainly work a bit more on them, but
> I shall leave that for another occasion. There is now a next step in
> complexity that I want to explore: breeches with bindings along the calves.
> I think I know how to do this (again, the tutorial manual give a number of
> useful hints in that direction) but I have to try this out on a figure.
Wouldn't these be shorter pantaloons? I'm no sailor tailor, just curious. :)
> <grin> yes the hat! Such a simple object, originally built from a torus. I
> wanted something outlandish anyway :-)
It is definitely unique and outlandish. :)
Janet
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